Little Big Adventure 1
I've recently started to port the Twin-E engine over to ScummVM and joined the team to continue to develop the engine. There are still a few things missing for LBA1. The biggest are most likely these: Music tracks in fla movie Holomap On my journey through modernizing and refactoring the code I've also implemented higher resolutions for LBA1. This is not available without replacing hardcoded constants at the moment. You can only choose to play the game either in its original resolution 640x480 or in 1024x768. Everything else is not (yet?) available. After starting the game, you can select the high resolution option in the ScummVM dialogs (press CTRL+F5). After restarting the game your map will look something like this. Besides the related changes for higher resolutions a lot of fixes and improvements went into the repository. These will hopefully allow us to support LBA2 with the same engine.