Current status of my voxel engine
Tools
I've been quite busy with building tools and visual tests for the voxel engine. There are for example visual tests for the camera and the octree. But most of my time went into tools. Here are some screenshots of them.Noise tool. This tools allows you to combine several noise types to be able to get direct feedback It can either generate a 2d heightmap or the 3d voxel volume on-the-fly. |
Noise tool. There is a second noise tool to generate graphs and 2d heightmaps of several different pre defined noise types from the engine. |
Example of the tree generator in the voxel editor. |
Game
A lot of stuff happened in this area, too. And just like above: Pictures might say more than 1000 words. Most of the time also went into the procedural generation of clouds and trees - this if of course shared with the tools.Procedurally generated tree with space colonization algorithm |
Procedurally generated tree with space colonization algorithm |
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